Iron marines - real-time strategy in a futuristic. If you love StarCraft and other Ironhide Game Studios hits like Kingdom Rush, you’ll want to strap on some armor and show others what being an iron marine is all about. Steam Reviews: Very Positive (790) 83 of the 790 user reviews for this game are positive. There’s also some cool hero characters you can purchase via IAP that can give you advantages in certain conditions, but don’t expect to buy the most expensive one and think the game is going to be a cakewalk.ĭespite some difficulty spikes scattered throughout, Iron Marines is one of the best mobile RTS experiences you can have right now. These range from giving your units more armor to having more firepower to take down any who stand against you.
#IRON MARINES REVIEWS UPGRADE#
It quickly becomes apparent that you’ll have to replay your starting missions quite a few times in order to level up your hero character, earn credits, as well as come up with new strategies in micromanaging of your units to bypass those tough bits.Īs with many RTS titles, there’s all sorts of sweet upgrades for your units and tech to upgrade with the credits you earn from your battles. This was pretty frustrating even when I played on the easiest setting, it still manages to throw a roadblock up with it’s difficulty early and often. But I have to be honest, as the difficulty spikes early in the game, you’ll swear you’re going to have to buy some extra credits, new hero units, etc in order to get past some of the tougher moments that show up. Unlike most pay-to-win mobile games, Iron Marines is a premium game that costs $5 and doesn’t require you to purchase any of the IAP (in-app purchases) it contains. Once you’ve got a grasp of how things work, you’ll be off defending objectives, taking out enemies and their buildings, and so on in no time. Thankfully the touchscreen controls make this easy to do, but hard to master as you tap structures to build units, turrets, and hero units, while holding down on a unit and swiping in any direction to move them.
Playing like a hybrid between a cute-looking StarCraft and a tower defense game, your job is to tackle various missions, from protecting your base to taking out the enemies and their spawning points, by using your units and building structures in a strategic fashion. I’m happy to say that despite some frustrating moments here and there, Ironhide Game Studios (makers of Kingdom Rush) new Iron Marines is hands-down one of the best examples of the genre on mobile yet, setting the bar high for RTS action on the go. Most fans of the genre have always wished for a way to make these games portable/mobile, with most trying – and coming up short. Currency seems easy enough to earn, especially if you're willing to go back and play some levels or take on the challenges in the Special Operations.Ever since I played StarCraft in the late 90’s, I’ve been a fan of space-themed RTS games ever since. I haven't felt a need to buy anything yet, but the options are there. You can buy in-game currency and specific heroes. Cash Shopĭespite being a paid game, there's still a cash shop.
You can also buy what I consider power-ups which act as special bombs you can drop or mines you can lay - things to help turn the tide in a bad situation. Additional abilities can be purchased in a skill tree that offers choices for upgrades to make you feel more powerful as time goes on. Upgrades & SkillsĮach hero has a set of skills that can be upgraded as you level them up and play them more.
You'll need to find a healthy balance of offense and defense, and use abilities and powerups to your advantage. In fact, I think I spent over an hour trying to beat this mission because I would get to a point where the enemy just overwhelmed me. I started losing and having to try again around mission #5. In general the game poses quite a challenge for me. You simple click the pad where a tower goes, or the base where you build a unit, and tap to build. You can still tap your unit then tap an enemy to attack them directly.īuilding units and buildings are pretty simple. There's also no attack-move (A-click), so you'll want to be careful not to send your units walking through a blockade of enemies. This works pretty well, though at times I do wish I could move multiple units together. Each unit/set of units can be moved by pressing your finger and dragging to where you want them to go.